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Any UI toolkit has a series of elements that get re-used throughout an interface—checkboxes, dropdown menus, lists, and so forth. Typically, Duarte says, each one of gets “designed on a silver platter”—a lot of time is spent making each one beautiful in its own right, with beveled edges, perhaps, and a full 3-D feel. The problem with that, Duarte says, is that when you assemble the individual elements on a screen, each one becomes prominent on its own. (Go ahead, pull out your iPhone, and look at a contact card, for example. See how each element on that card seems to have equal weight?)

Duarte says that overwhelms the layout. He compares the overly designed elements to pieces of Victorian hand-carved ornamentation. “Each is very pretty, but when you try to make a wall or a house out of them, all the embellishments fight with the larger building.”

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5 ways that android is trying to break the mobile UI paradigm

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jxnblk:

Geomicons in use in the Steam mobile app. Wish I could log in to see them at full-res.

whaaaa awesome

jxnblk:

Geomicons in use in the Steam mobile app. Wish I could log in to see them at full-res.

whaaaa awesome

*1

why not parody the widely unpopular 2009 film “the box”?

picnicface is fantastic. you can watch a million more clips in the sidebar.

if you haven’t watched DVNO in a while, time to do it again.

VIDEO OF THE WEEK. all other videos are over. skip to 1:20 before the fun begins. 

Burial - Street Halo. The rare double snaps on this are my favorite part.

tertally saw these guys today. pygmy nuthatch.

tertally saw these guys today. pygmy nuthatch.

oh god i love crows so much. 

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(Source: methinthemiddle)

this giant cartoon bag is actually real and sort of impractical

this giant cartoon bag is actually real and sort of impractical